We demonstrate DepthLab, a playground for interactive augmented reality experiences leveraging the shape and depth of the physical environment on a mobile phone. Based on the ARCore Depth API, DepthLab encapsulates a variety of depth-based UI/UX paradigms, including geometry-aware rendering (occlusion, shadows, texture decals), surface interaction behaviors (physics, collision detection, avatar path planning), and visual effects (relighting, 3D-anchored focus and aperture effects, 3D photos). We have open-sourced our software at https://github.com/googlesamples/arcore-depth-lab to facilitate future research and development in depth-aware mobile AR experiences. With DepthLab, we aim to help mobile developers to effortlessly integrate depth into their AR experiences and amplify the expression of their creative vision.
VIDEO
Publications Ruofei Du,
Eric Turner ,
Maksym Dzitsiuk ,
Luca Prasso ,
Ivo Duarte ,
Jason Dourgarian ,
Joao Afonso ,
Jose Pascoal ,
Josh Gladstone ,
Nuno Cruces ,
Shahram Izadi ,
Adarsh Kowdle ,
Konstantine Tsotsos , and
David Kim Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Keywords: depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore; XR interaction; digital world
Ruofei Du,
Eric Turner ,
Maksym Dzitsiuk ,
Luca Prasso ,
Ivo Duarte ,
Jason Dourgarian ,
Joao Afonso ,
Jose Pascoal ,
Josh Gladstone ,
Nuno Cruces ,
Shahram Izadi ,
Adarsh Kowdle ,
Konstantine Tsotsos , and
David Kim Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Keywords: depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore; interactive graphics, XR interaction
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