DepthLab: Real-time 3D Interaction With Depth Maps for Mobile Augmented Reality

Publications

teaser image of DepthLab: Real-time 3D Interaction With Depth Maps for Mobile Augmented Reality

DepthLab: Real-time 3D Interaction With Depth Maps for Mobile Augmented Reality50K downloads

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Keywords: depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore; XR interaction; digital world, interactive graphics



teaser image of Experiencing Real-time 3D Interaction With Depth Maps for Mobile Augmented Reality in DepthLab

Experiencing Real-time 3D Interaction With Depth Maps for Mobile Augmented Reality in DepthLab

Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Keywords: depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore; interactive graphics, XR interaction



Videos

DepthLab: Real-time 3D Interaction With Depth Maps for Mobile Augmented Reality


[UIST 2020 5-min Talk] DepthLab


AR Realism with the ARCore Depth API


Blending realities with the ARCore Depth API - Deep Dive


Talks

Interactive Perception & Graphics for a Universally Accessible Metaverse Teaser Image.

Interactive Perception & Graphics for a Universally Accessible Metaverse

Ruofei Du

Invited Talk at UCLA by Prof. Yang Zhang , Remote Talk.


Interactive Graphics for a Universally Accessible Metaverse Teaser Image.

Interactive Graphics for a Universally Accessible Metaverse

Ruofei Du

Invited Talk at ECL Seminar Series by Dr. Alaeddin Nassani , Remote Talk.


Interactive Graphics for a Universally Accessible Metaverse Teaser Image.

Interactive Graphics for a Universally Accessible Metaverse

Ruofei Du

Invited Talk at Empathic Computing Lab , Remote Talk.


Interactive Graphics for a Universally Accessible Metaverse Teaser Image.

Interactive Graphics for a Universally Accessible Metaverse

Ruofei Du

Invited Talk at UMD by Prof. Amitabh Varshney , College Park, Maryland.


Computational Interaction for a Universally Accessible Metaverse Teaser Image.

Computational Interaction for a Universally Accessible Metaverse

Ruofei Du

Invited Talk at GAMES Seminar , Remote Talk.


Fusing Physical and Virtual Worlds into An Interactive Metaverse Teaser Image.

Fusing Physical and Virtual Worlds into An Interactive Metaverse

Ruofei Du

Invited Talk at UCLA by Prof. Yang Zhang , Remote Talk.


Polymerizing Physical and Virtual Worlds into  An Interactive Metaverse Teaser Image.

Polymerizing Physical and Virtual Worlds into An Interactive Metaverse

Ruofei Du

Invited Talk by Prof. Arthur Theil at Birmingham City University , Remote Talk.


Blending Physical and Virtual Worlds into  An Interactive Metaverse Teaser Image.

Blending Physical and Virtual Worlds into An Interactive Metaverse

Ruofei Du

Invited Talk at Wayne State University , Remote Talk.


Fusing Physical and Virtual Worlds into 
Interactive Mixed Reality Teaser Image.

Fusing Physical and Virtual Worlds into Interactive Mixed Reality

Ruofei Du

Invited Talk at George Mason University , Remote Talk.


Cited By

  • Real-time Occlusion Handling for Augmented Reality Assistance Assembly Systems With Monocular Images. Journal of Manufacturing Systems.Wang Li, Junfeng Wang, Maoding Liu, and Shiwen Zhao. source | cite | search
  • InDepth: Real-time Depth Inpainting for Mobile Augmented Reality. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies.Yunfan Zhang, Tim Scargill, Ashutosh Vaishnav, Gopika Premsankar, Mario Francesco, and Maria Gorlatova. source | cite | search
  • Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering. 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR.David Mandl, Peter Mohr, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter M Roth, and Denis Kalkofen. source | cite | search
  • TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities. 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).Mohamed Kari, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Fender, David Bethge, Reinhard Schutte, and Christian Holz. source | cite | search
  • Holodeck: Immersive 3D Displays Using Swarms of Flying Light Specks. https://arxiv.org/pdf/2111.03657.Shahram Ghandeharizadeh. source | cite | search
  • Testing of a Deep Learning Model Providing Monocular Depth Estimation on Mobile Devices Via Web Service. 2021 5th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT).Alper Tunga Akin and Cetin Comert. source | cite | search
  • Real-time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications. Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII.Vitalii Nezhelskii, Iuliia Golovchanskaia, Andrey Zhdanov, and Dmitry Zhdanov. source | cite | search
  • Sparse Depth Completion With Semantic Mesh Deformation Optimization. https://arxiv.org/pdf/2112.05498.pdf.Bing Zhou, Matias Aiskovich, and Sinem Guven. source | cite | search
  • Analysis and Development of Augmented Reality Applications for the Dissemination of Cultural Heritage. Department of Cartographic Engineering Geodesy and Photogrammetry, Universitat Politècnica de València.Silvia Blanco Pons. source | cite | search
  • Hybrid Mobile Vision for Emerging Applications. Proceedings of the 23rd Annual International Workshop on Mobile Computing Systems and Applications.Nan Wu, Felix Xiaozhu Lin, Feng Qian, and Bo Han. source | cite | search
  • A Smartphone-Based Mobility Assistant Using Depth Imaging for Visually Impaired and Blind. Applied Sciences.Aaron Raymond See, Bien Grenier Sasing, and Welsey Daniel Advincula. source | cite | search
  • ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality. CHI Conference on Human Factors in Computing Systems.Xun Qian, Fengming He, Xiyun Hu, Tianyi Wang, Ananya Ipsita, and Karthik Ramani. source | cite | search
  • Future Landscape Visualization Using a City Digital Twin: Integration of Augmented Reality and Drones With Implementation of 3D Model-based Occlusion Handling. Journal of Computational Design and Engineering.Naoki Kikuchi, Tomohiro Fukuda, and Nobuyoshi Yabuki. source | cite | search
  • When Virtuality Surpasses Reality: Possible Futures of Ubiquitous XR. CHI Conference on Human Factors in Computing Systems Extended Abstracts.Ross Johnstone, Neil McDonnell, and Julie Williamson. source | cite | search
  • A Generic Framework for Depth Reconstruction Enhancement. Journal of Imaging.Hendrik Sommerhoff and Andreas Kolb. source | cite | search
  • Globally Consistent Video Depth and Pose Estimation With Efficient Test-Time Training. arXiv.2208.02709.Yao-Chih Lee, Kuan-Wei Tseng, Guan-Sheng Chen, and Chu-Song Chen. source | cite | search
  • Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence. ACM Computing Surveys.Jacky Cao, Kit-Yung Lam, Lik-Hang Lee, Xiaoli Liu, Pan Hui, and Xiang Su. source | cite | search
  • New Approaches in Training for in Situ Visualization of Ionizing Radiation Measurements. University of Ontario Institute of Technology.Joseph Chaput. source | cite | search
  • Developing a Play-anywhere Handheld AR Storytelling App Using Remote Data Collection. Frontiers in Computer Science.Gideon Raeburn, Martin Welton, and Laurissa Tokarchuk. source | cite | search
  • LITAR: Visually Coherent Lighting for Mobile Augmented Reality. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies.Yiqin Zhao, Chongyang Ma, Haibin Huang, and Tian Guo. source | cite | search
  • Collision-Aware AR Telemanipulation Using Depth Mesh. 2022 IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM).Chanapol Piyavichayanon, Masanobu Koga, Eiji Hayashi, and Sakmongkon Chumkamon. source | cite | search
  • A Vision System Using Depth Inpainting for Virtual Content Reconstruction in Augmented Reality. Counterterrorism, Crime Fighting, Forensics, and Surveillance Technologies VI.Viacheslav Voronin, Nikolay Gapon, Iliy Khamidullin, Olga Tokareva, Alexander Zelensky, and Evgeny A. Semenishchev. source | cite | search
  • WeLDCFNet: Convolutional Neural Network Based on Wedgelet Filters and Learnt Deep Correlation Features for Depth Maps Features Extraction. 2022 IEEE 24th International Workshop on Multimedia Signal Processing (MMSP).Mariem Sehli, Dorsaf Sebai, and Faouzi Ghorbel. source | cite | search
  • XSpace: An Augmented Reality Toolkit for Enabling Spatially-Aware Distributed Collaboration. Proceedings of the ACM on Human-Computer Interaction.Jaylin Herskovitz, Yi Fei Cheng, Anhong Guo, Alanson P. Sample, and Michael Nebeling. source | cite | search
  • The Usability of a Novel Mobile Augmented Reality Application for Excavation Process Considering Safety and Productivity in Construction. Construction Innovation.Fathima Nishara Abdeen, Randima Nirmal Gunatilaka, Samad M.E. Sepasgozar, and David John Edwards. source | cite | search
  • Fighting Pandemics With Augmented Reality and Smart Sensing-based Social Distancing. IEEE Computer Graphics and Applications.Jacky Cao, Hassan Mehmood, Xiaoli Liu, Sasu Tarkoma, Ekaterina Gilman, and Xiang Su. source | cite | search
  • Dynamic Iterative Refinement for Efficient 3D Hand Pose Estimation. https://arxiv.org/abs/2111.06500.pdf.John Yang, Yash Bhalgat, Simyung Chang, Fatih Porikli, and Nojun Kwak. source | cite | search
  • ARToken: A Tangible Device for Dynamically Binding Real-world Objects With Virtual Representation. Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers.Hsuan-Yu Hsueh, Chien-Hua Chen, Irene Chen, Chih-Yuan Yao, and Hung-Kuo Chu. source | cite | search
  • Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play.Jasmine Roberts, John Mernacaj, Suzanne Chambers, Dror Ayalon, and Errol King. source | cite | search
  • VRFromX: From Scanned Reality to Interactive Virtual Experience With Human-in-the-Loop. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems.Ananya Ipsita, Hao Li, Runlin Duan, Yuanzhi Cao, Subramanian Chidambaram, Min Liu, and Karthik Ramani. source | cite | search
  • Binary Descriptors for Dense Stereo Matching. International Journal of Intelligent Computing and Information Sciences.Hanaa Ibrahim, Heba Khaled, Noha AbdElSabour Seada, and Hossam Faheem. source | cite | search
  • Snap2cad: 3D Indoor Environment Reconstruction for AR/VR Applications Using a Smartphone Device. Computers & Graphics.Alessandro Manni, Damiano Oriti, Andrea Sanna, Francesco De Pace, and Federico Manuri. source | cite | search
  • Portalware: Exploring Free-Hand AR Drawing With a Dual-Display Smartphone-Wearable Paradigm. Designing Interactive Systems Conference 2021.Jing Qian, Tongyu Zhou, Meredith Young-Ng, Jiaju Ma, Angel Cheung, Xiangyu Li, Ian Gonsher, and Jeff Huang. source | cite | search
  • Measuring Forest Carbon With Mobile Phones. Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services.Amelia Holcomb, Bill Tong, Megan Penny, and Srinivasan Keshav. source | cite | search
  • Enabling Real-time Sign Language Translation on Mobile Platforms With On-board Depth Cameras. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies.HyeonJung Park, Youngki Lee, and JeongGil Ko. source | cite | search
  • Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence. https://arxiv.org/abs/2106.08710.Jacky Cao, Kit-Yung Lam, Lik-Hang Lee, Xiaoli Liu, Pan Hui, and Xiang Su. source | cite | search
  • DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems.Zeyu Wang, Cuong Nguyen, Paul Asente, and Julie Dorsey. source | cite | search
  • Semantic Mapping: A Semantics-based Approach to Virtual Content Placement for Immersive Environments. 2021 17th International Conference on Intelligent Environments (IE).Jingyang Liu. source | cite | search
  • Validation of Robot Model With Mobile Augmented Reality. 2021 6th Asia-Pacific Conference on Intelligent Robot Systems (ACIRS).Chanapol Piyavichayanon and Masanobu Koga. source | cite | search
  • Outdoor Objekt-Detektion Und -Tracking Von Verkehrsteilnehmern Für Augmented Reality. Fakultät Technik und Informatik.Ruben Horn. source | cite | search
  • Landscape Visualization by Integrating Augmented Reality and Drones With Occlusion Handling to Link Real and Virtual Worlds - Towards City Digital Twin Realization. .Kikuch Kikuchi, Naok Naoki, Fukud Fukuda, Tomohir Tomohiro, Yabuk Yabuki, and Nobuyosh Nobuyoshi. source | cite | search
  • AdaBins: Depth Estimation Using Adaptive Bins. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.Shariq Farooq Bhat, Ibraheem Alhashim, and Peter Wonka. source | cite | search
  • SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic Connections. UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology.Yifei Cheng, Yukang Yan, Xin Yi, Yuanchun Shi, and David Lindlbauer. source | cite | search
  • Real-time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications. Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII.Vitalii Nezhelskii, Iuliia Golovchanskaia, Andrey Zhdanov, and Dmitry Zhdanov. source | cite | search
  • Interaction Techniques for 3D-positioning Objects in Mobile Augmented Reality. ICMI '21: Proceedings of the 2021 International Conference on Multimodal Interaction.Carl-Philipp Hellmuth, Miroslav Bachinski, and Jörg Müller. source | cite | search
  • Monitoring Social Distancing With Single Image Depth Estimation. arXiv.2204.01693.Alessio Mingozzi, Andrea Conti, Filippo Aleotti, Matteo Poggi, and Stefano Mattoccia. source | cite | search
  • Deep Depth Completion: A Survey. arXiv.2205.05335.Junjie Hu, Chenyu Bao, Mete Ozay, Chenyou Fan, Qing Gao, Honghai Liu, and Tin Lun Lam. source | cite | search
  • Scene Responsiveness for Visuotactile Illusions in Mixed Reality. Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology.Mohamed Kari, Reinhard Schütte, and Raj Sodhi. source | cite | search
  • DualStream: Spatially Sharing Selves and Surroundings Using Mobile Devices and Augmented Reality. arXiv.2309.00842.Rishi Vanukuru, Suibi Che-Chuan Weng, Krithik Ranjan, Torin Hopkins, Amy Banic, Mark D. Gross, and Ellen Yi-Luen Do. source | cite | search
  • SiTAR: Situated Trajectory Analysis for In-the-Wild Pose Error Estimation. arXiv.2308.16813.Tim Scargill, Ying Chen, Tianyi Hu, and Maria Gorlatova. source | cite | search
  • Environment-Aware Rendering and Interaction in Web-Based Augmented Reality. Journal of Imaging.José Ferrão, Paulo Dias, Beatriz Sousa Santos, and Miguel Oliveira. source | cite | search
  • Real-time Bi-directional Real-Virtual Interaction Framework Using Automatic Simulation Model Generation. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).Junyoung Yun, Hyeongil Nam, Taesoo Kwon, Hyungmin Kim, and Jong Park. source | cite | search
  • Harnessing the Metaverse for Livestock Welfare: Unleashing Sensor Data and Navigating Ethical Frontiers. 2.Suresh Neethirajan. source | cite | search
  • Virtual Occlusions Through Implicit Depth. arXiv.2305.07014.Jamie Watson, Mohamed Sayed, Zawar Qureshi, Gabriel Brostow, Sara Vicente, Oisin Mac Aodha, and Michael Firman. source | cite | search
  • Magic NeRF Lens: Interactive Fusion of Neural Radiance Fields for Virtual Facility Inspection. arXiv.2307.09860.Ke Li, Susanne Schmidt, Tim Rolff, Reinhard Bacher, Wim Leemans, and Frank Steinicke. source | cite | search
  • Toward Scalable and Controllable AR Experimentation. arXiv.2307.08587.Ashkan Ganj, Yiqin Zhao, Federico Galbiati, and Tian Guo. source | cite | search
  • Enhancing Depth Completion With Multi-View Monitored Distillation. arXiv.2303.15840.Jia-Wei Guo, Cong Li, Sen-Hua Zhu, Chang-Zheng Zhang, Ming Ouyang, Ning Ding, and Hung-Chyun Chou. source | cite | search
  • Augmented Geometry in University Education. INTED2023 Proceedings.Michele Russo, Alessandra Marina Giugliano, Giulia Flenghi, Laura Carnevali, Maria Martone, Andrea Marrella, and Francesco Sapio. source | cite | search
  • Shakes on a Plane: Unsupervised Depth Estimation From Unstabilized Photography. arXiv.2212.12324.Ilya Chugunov, Yuxuan Zhang, and Felix Heide. source | cite | search
  • LitAR: Visually Coherent Lighting for Mobile Augmented Reality. arXiv.2301.06184.Yiqin Zhao, Chongyang Ma, Haibin Huang, and Tian Guo. source | cite | search
  • Depth Map Estimation of Single-View Image Using Smartphone Camera for a 3-Dimension Image Generation in Augmented Reality. 2023 Sixth International Symposium on Computer, Consumer and Control (IS3C).Jun'Nosuke Takarabe, Irawati Nurmala Sari, and Weiwei Du. source | cite | search
  • DySPN: Learning Dynamic Affinity for Image-guided Depth Completion. IEEE Transactions on Circuits and Systems for Video Technology.Yuankai Lin, Hua Yang, Tao Cheng, Wending Zhou, and Zhouping Yin. source | cite | search
  • V2Depth: Monocular Depth Estimation Via Feature-Level Virtual-View Simulation and Refinement. Proceedings of the 31st ACM International Conference on Multimedia.Zizhang Wu, Zhuozheng Li, Zhi-Gang Fan, Yunzhe Wu, Jian Pu, and Xianzhi Li. source | cite | search
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