CollaboVR: A Reconfigurable Framework for Multi-user to Communicate in Virtual Reality

Publications

teaser image of CollaboVR: A Reconfigurable Framework for Multi-user to Communicate in Virtual Reality

CollaboVR: A Reconfigurable Framework for Multi-user to Communicate in Virtual Reality

Zhenyi He, Ruofei Du, and Ken Perlin
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
Keywords: chalktalk, virtual reality, collaborative work, layout, telepresence, communication, XR interaction, augmented communication

Videos

CollaboVR: A Reconfigurable Framework for Multi-user to Communicate in Virtual Reality


Talks

Cited By

  • ARENA: The Augmented Reality Edge Networking Architecture. 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).Nuno Pereira, Anthony Rowe, Michael W Farb, Ivan Liang, Edward Lu, and Eric Riebling. source | cite | search
  • What Was Hybrid? a Systematic Review of Hybrid Collaboration and Meetings Research. https://arxiv.org/pdf/2111.06172.pdf.Thomas Neumayr, Banu Saatci, Sean Rintel, Clemens Klokmose, and Mirjam Augstein. source | cite | search
  • A Dynamically Weighted Multi-Objective Optimization Approach to Positional Interactions in Remote-Local Augmented/Mixed Reality. 2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR).Akshith Ullal, Cadence Watkins, and Nilanjan Sarkar. source | cite | search
  • Usability Testing of Virtual Reality Applications\textemdashThe Pilot Study. Sensors.Dorota Kamińska, Grzegorz Zwoliński, and Anna Laska-Le{\'{s}}niewicz. source | cite | search
  • ARcall: Real-Time AR Communication Using Smartphones and Smartglasses. https://arxiv.org/abs/2203.04358.Hemant Bhaskar Surale, Yu Jiang, ThamBrian A., and SmithRajan Vaish. source | cite | search
  • Ubiq: A System to Build Flexible Social Virtual Reality Experiences. Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology.Sebastian Friston, Ben J Congdon, David Swapp, Lisa Izzouzi, Klara Brandstätter, Daniel Archer, Otto Olkkonen, Felix Johannes Thiel, and Anthony Steed. source | cite | search
  • How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education. CHI Conference on Human Factors in Computing Systems.Qiao Jin, Yu Liu, Svetlana Yarosh, Bo Han, and Feng Qian. source | cite | search
  • Mixed Reality Collaboration for Complementary Working Styles. Special Interest Group on Computer Graphics and Interactive Techniques Conference Immersive Pavilion.Keru Wang, Zhu Wang, Karl Rosenberg, Zhenyi He, Dong Woo Yoo, Un Joo Christopher, and Ken Perlin. source | cite | search
  • Smart Factory Using Virtual Reality and Online Multi-User: Towards a Metaverse for Experimental Frameworks. Applied Sciences.Luis Omar Alpala, Dar{\'{\i}}o J. Quiroga-Parra, Juan Carlos Torres, and Diego H. Peluffo-Ord{\'{o}}{\~{n}}ez. source | cite | search
  • Visual Transitions Around Tabletops in Mixed Reality: Study on a Visual Acquisition Task Between Vertical Virtual Displays and Horizontal Tabletops. Proceedings of the ACM on Human-Computer Interaction.Gary Perelman, Emmanuel Dubois, Alice Probst, and Marcos Serrano. source | cite | search
  • Investigating Document Layout and Placement Strategies for Collaborative Sensemaking in Augmented Reality. CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems.Weizhou Luo, Anke Lehmann, Yushan Yang, and Raimund Dachselt. source | cite | search
  • Colocation for SLAM-Tracked VR Headsets With Hand Tracking. Computers.Dennis Reimer, Iana Podkosova, Daniel Scherzer, and Hannes Kaufmann. source | cite | search
  • A Survey on Synchronous Augmented, Virtual and Mixed Reality Remote Collaboration Systems. ACM Computing Surveys.Alexander Schäfer, Gerd Reis, and Didier Stricker. source | cite | search
  • ChameleonControl: Teleoperating Real Human Surrogates Through Mixed Reality Gestural Guidance for Remote Hands-on Classrooms. arXiv.2302.11053.Mehrad Faridan, Bheesha Kumari, and Ryo Suzuki. source | cite | search
  • Investigating Psychological Ownership in a Shared AR Space: Effects of Human and Object Reality and Object Controllability. arXiv.2308.13953.Dongyun Han, Donghoon Kim, Kangsoo Kim, and Isaac Cho. source | cite | search
  • An Extended AI-Experience: Industry 5.0 in Creative Product Innovation. Sensors.Amy Grech, Jörn Mehnen, and Andrew Wodehouse. source | cite | search
  • SceneFusion: Room-Scale Environmental Fusion for Efficient Traveling Between Separate Virtual Environments. IEEE Transactions on Visualization and Computer Graphics.Miao Wang, Yi-Jun Li, Jinchuan Shi, and Frank Steinicke. source | cite | search
  • How Users Cognitively Appraise And~emotionally Experience The~metaverse: Focusing on Social Virtual Reality. Information Technology & People.Ayoung Suh. source | cite | search
  • Meet Me in VR! Can VR Space Help Remote Teams Connect: A Seven-week Study With Horizon Workrooms. International Journal of Human-Computer Studies.Katarzyna Abramczuk, Zbigniew Bohdanowicz, Bartosz Muczy{\'{n}}ski, Kinga H. Skorupska, and Daniel Cnotkowski. source | cite | search
  • Key Technologies for Networked Virtual Environments. Multimedia Tools and Applications.Juan Gonz{\'{a}}lez Salinas, Fernando Boronat Segu{\'{\i}}, Almanzor Sapena Piera, and Francisco Javier Pastor Castillo. source | cite | search
  • Facilitated Model-based Reasoning in Immersive Virtual Reality: Meaning-making and Embodied Interactions With Dynamic Processes. International Journal of Computer-Supported Collaborative Learning.Michelle Lui, Kit-Ying Angela Chong, Martha Mullally, and Rhonda McEwen. source | cite | search
  • Feeling Present! From Physical to Virtual Cinematography Lighting Education With Metashadow. Proceedings of the 31st ACM International Conference on Multimedia.Zheng Wei, Xian Xu, Lik-Hang Lee, Wai Tong, Huamin Qu, and Pan Hui. source | cite | search
  • Efficient VR-AR Communication Method Using Virtual Replicas in XR Remote Collaboration. International Journal of Human-Computer Studies.Eunhee Chang, Yongjae Lee, Mark Billinghurst, and Byounghyun Yoo. source | cite | search
  • From Process-based to Technology-driven: A Study on Functionalities As Key Elements of Collaborative Planning Methods for Construction Projects. Production Planning amp; Control.Moslem Sheikhkhoshkar, Hind Bril El-Haouzi, Alexis Aubry, Farook Hamzeh, and Farzad Rahimian. source | cite | search
  • Every “Body” Gets a Say: An Augmented Optimization Metric to Preserve Body Pose During Avatar Adaptation in Mixed/Augmented Reality. IEEE Transactions on Visualization and Computer Graphics.Alexandra Watkins, Akshith Ullal, and Nilanjan Sarkar. source | cite | search
  • Effects of Avatar Transparency on Social Presence in Task-centric Mixed Reality Remote Collaboration. IEEE Transactions on Visualization and Computer Graphics.Boram Yoon, Jae-eun Shin, Hyung-il Kim, Seo Young Oh, Dooyoung Kim, and Woontack Woo. source | cite | search
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