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@article{Chen2022Instant, title = {{Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming}}, author = {Chen, Shaoyu and Duinkharjav, Budmonde and Sun, Xin and Wei, Li-Yi and Petrangeli, Stefano and Echevarria, Jose and Silva, Claudio and Sun, Qi}, journal = {IEEE Transactions on Visualization and Computer Graphics}, year = {2022}, publisher = {Institute of Electrical and Electronics Engineers ({IEEE})}, doi = {10.1109/TVCG.2022.3150522}, }
Shaoyu Chen, Budmonde Duinkharjav, Xin Sun, Li-Yi Wei, Stefano Petrangeli, Jose Echevarria, Claudio Silva, and Qi Sun. 2022. Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming. IEEE Transactions on Visualization and Computer Graphics, pp. . DOI: https://doi.org/10.1109/TVCG.2022.3150522
Chen, Shaoyu, Duinkharjav, Budmonde, Sun, Xin, Wei, Li-Yi, Petrangeli, Stefano, Echevarria, Jose, Silva, Claudio, and Sun, Qi. "Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming". IEEE Transactions on Visualization and Computer Graphics, pp. . 2022.
Chen, S., Duinkharjav, B., Sun, X., Wei, L., Petrangeli, S., Echevarria, J., Silva, C., & Sun, Q. (2022). Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming. IEEE Transactions on Visualization and Computer Graphics, pp. .
Chen, S., Duinkharjav, B., Sun, X., Wei, L., Petrangeli, S., Echevarria, J., Silva, C., Sun, Q., 2022. Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming.IEEE Transactions on Visualization and Computer Graphics, pp.
Chen S, Duinkharjav B, Sun X, Wei L, Petrangeli S, Echevarria J, Silva C, Sun Q. Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming.IEEE Transactions on Visualization and Computer Graphics2022; pp. .
Chen, Shaoyu, Duinkharjav, Budmonde, Sun, Xin, Wei, Li-Yi, Petrangeli, Stefano, Echevarria, Jose, Silva, Claudio, and Sun, Qi "Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming". IEEE Transactions on Visualization and Computer Graphics, pp. . 2022.