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@inproceedings{Bozkir2021Exploiting, title = {{Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms}}, author = {Bozkir, Efe and Stark, Philipp and Gao, Hong and Hasenbein, Lisa and Hahn, Jens-Uwe and Kasneci, Enkelejda and Gollner, Richard}, booktitle = {2021 IEEE Virtual Reality and 3D User Interfaces (VR)}, year = {2021}, publisher = {{IEEE}}, month = {Mar.}, doi = {10.1109/VR50410.2021.00085}, }
Efe Bozkir, Philipp Stark, Hong Gao, Lisa Hasenbein, Jens-Uwe Hahn, Enkelejda Kasneci, and Richard Gollner. 2021. Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms. 2021 IEEE Virtual Reality and 3D User Interfaces (VR), pp. . DOI: https://doi.org/10.1109/VR50410.2021.00085
Bozkir, Efe, Stark, Philipp, Gao, Hong, Hasenbein, Lisa, Hahn, Jens-Uwe, Kasneci, Enkelejda, and Gollner, Richard. "Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms". 2021 IEEE Virtual Reality and 3D User Interfaces (VR), pp. . 2021.
Bozkir, E., Stark, P., Gao, H., Hasenbein, L., Hahn, J., Kasneci, E., & Gollner, R. (2021). Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms. 2021 IEEE Virtual Reality and 3D User Interfaces (VR), pp. .
Bozkir, E., Stark, P., Gao, H., Hasenbein, L., Hahn, J., Kasneci, E., Gollner, R., 2021. Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms.2021 IEEE Virtual Reality and 3D User Interfaces (VR), pp.
Bozkir E, Stark P, Gao H, Hasenbein L, Hahn J, Kasneci E, Gollner R. Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms.2021 IEEE Virtual Reality and 3D User Interfaces (VR)2021 Mar; pp. .
Bozkir, Efe, Stark, Philipp, Gao, Hong, Hasenbein, Lisa, Hahn, Jens-Uwe, Kasneci, Enkelejda, and Gollner, Richard "Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms". 2021 IEEE Virtual Reality and 3D User Interfaces (VR), pp. . 2021.